Creative Process

The creative process for Prince of Persia: Echoes of Time began with a reinterpretation of the franchise through a contemporary game experience. Character identity, costume design, interface language and cinematic presentation were developed together to connect the mythic atmosphere of the series with a more futuristic visual direction.

Main Character Face – Alex Silva

Alex Silva’s face was developed as a contemporary hero study, using controlled expression, strong lighting and detailed presentation to establish personality. The portrait needed to feel credible in both narrative close-ups and a polished character-selection interface.

Main Character Body – Alex Silva

The full-body design translated that identity into costume, silhouette and stance. Historical references were reinterpreted through cleaner, more futuristic forms so the character retains the adventurous spirit of Prince of Persia while belonging to this new timeline.

Game Mode – Alex Silva

The game-mode screens explored how character information, selection controls and cinematic imagery could coexist. The interface was structured to remain readable without interrupting the atmosphere, using hierarchy and framing to guide attention naturally.

Main Character Face – Carina Ferreira

Carina Ferreira’s portrait introduced a contrasting character identity with its own expression, styling and visual presence. Consistent lighting and rendering tied the character to the same world while allowing her personality to remain immediately recognisable.

Main Character Body – Carina Ferreira

Her full-body design continued the balance between historical influence and futuristic interpretation. Costume layers, material contrasts and pose were used to suggest agility and narrative importance while complementing the visual language of the first hero.

Game Mode – Carina Ferreiraa

The second interface sequence tested the design system with a different silhouette and colour balance. This ensured the layout could support multiple playable characters while keeping navigation, information and visual impact consistent.

Showcase – Campaign Advertisements

The campaign artwork condensed the game concept into strong hero images. Architectural scale, dramatic light, character poses and title treatment were composed to communicate adventure and mystery in a format suited to posters and launch communication.

Prince of Persia: Echoes of Time - Game Concept
Prince of Persia: Echoes of Time - Game Concept

Showcase – Video Animations Game

The animation showcase connected the character work and game world through cinematic movement. Camera transitions, atmospheric timing and interface moments were arranged as a short reveal, building anticipation before presenting the broader scope of the concept.