Main Character Face – Alex Silva
The first character study established Alex Silva’s facial identity through proportion, expression and close-up presentation. The goal was to create a believable player who could hold attention in cinematic portraits while remaining consistent across menus, promotional material and gameplay views.
Main Character Body – Alex Silva
The full-body development extended that identity into silhouette, athletic proportions and the Portuguese kit. Particular attention was given to how the uniform, stance and detailing communicate speed, confidence and national representation from both close and distant camera angles.
Game Mode – Alex Silva
The game-mode sequence placed the character inside a functional sports interface. Information hierarchy, selection states and visual framing were organised so that the player remains the focal point while the UI communicates choices quickly and clearly.