Main Character Face – Alex Silva
The first portrait defined Alex Silva as a lead figure within the OASIS universe. Grooming, expression, wardrobe cues and controlled casino lighting were developed to communicate confidence and exclusivity in close-up views.
Main Character Body – Alex Silva
The full-body presentation expanded the character through tailored styling, proportions and pose. The design was shaped to feel appropriate for a premium casino environment while remaining clear and recognisable inside character-selection screens.
Game Mode – Alex Silva
The game-mode interface placed the character within a practical selection experience. Controls, statistics and visual hierarchy were organised around the portrait so that functional information supports, rather than competes with, the cinematic presentation.